Available for VR projects and remote roles

Muhammad Mustakeem — Unity VR / XR Developer

VR training simulations · Meta Quest apps · Unity VR optimization

Senior Unity Developer at IDRAK AI, building enterprise VR training for aviation and warehouse operations. Below are projects with demo videos, my experience and the tools I use.

All projects

Type: VR VisualizationVRArchitecture

HomeDecor

A Meta Quest VR walkthrough of a home interior, built from a Revit architectural model.

UnityC#Revit Models to Unity Scene

Type: VR VisualizationVRArchitecture

LabWalkthrough

A Meta Quest VR walkthrough of an office and lab building with interactive display models.

UnityC#Oculus SDKVR Interaction

Type: VR VisualizationVRArchitecture

RoomDecor

A Meta Quest VR room interior built from a Revit architectural model.

UnityC#Revit Models to Unity Scene

Type: VR ExperienceVRLevel Design

Pyramids

An immersive Meta Quest VR environment set inside an ancient pyramid.

UnityC#Oculus SDKEnvironment Design

Type: VR Training SimulatorVRTraining

VR Plane Marshalling Trainer

An enterprise VR trainer that teaches aircraft marshalling signals and ramp procedures using realistic hand-gesture interactions on Oculus Quest. I built the gesture-recognition and signal-validation logic, the guided training flow with real-time feedback, and tuned rendering to hold a stable 90 FPS on standalone Quest hardware.

UnityOpenXROculus SDKVR Interaction

Type: VR ApplicationVR

Wardrobe Management VR

A VR application that lets users organize clothing items inside a virtual wardrobe through intuitive grab-and-place hand interactions. I implemented the physics-based grab system, the categorization and outfit-assembly UI in 3D space, and persistence so a user's arranged wardrobe is saved between sessions.

UnityVR InteractionOpenXR

Type: Enterprise VRVRTraining

Warehouse Management VR Simulator

An enterprise VR simulator that trains staff on warehouse operations and logistics workflows — picking, scanning, stacking and safe handling. I built the interactive task system with step-by-step scoring, the multiplayer-ready scene structure, and applied GPU instancing and occlusion culling to keep the dense warehouse environment performant in VR.

UnityOpenXRVR Interaction

Type: VR TrainingVRTraining

Workers Posture Correction System

A VR training system that tracks a worker's body posture and gives real-time guidance to correct improper lifting and working positions, reducing injury risk. I built the joint-tracking and posture-analysis logic, the live visual cues that flag unsafe positions, and a session report that summarizes posture quality over a training run.

UnityVR TrackingOpenXR

Type: Simulation

Event Management Simulation

Interactive Unity simulation designed to manage virtual events, participants, and environment interactions.

UnityC#UI Systems

Type: Game Prototype

VR KnockDown Popup

Unity shooting mechanic prototype featuring firing feedback, popup targets, and scoring logic.

UnityC#Physics

Type: VR Framework

VR Interaction System

Reusable VR interaction framework supporting grabbing, distance grab, object interaction, and physics-based manipulation.

UnityOpenXRXR Interaction Toolkit

Type: Simulation

VR Plane Simulation

Unity-based aircraft simulation system including navigation, movement physics, and environment interaction.

UnityC#Physics

Type: VR SimulationVRTrainingSimulation

VR Bus Driving Simulation

Immersive VR bus driving simulator designed to train drivers using realistic controls and environment interaction.

UnityVR InteractionOpenXR

Type: Mobile GameMobileLevel Design

EcoQuest

A published Unity mobile game built around procedural level generation and environmental gameplay. As sole developer I designed the procedural system that generates unique levels on each run, built the core gameplay loop and UI, and optimized the build for low-end Android devices to keep load times short and frame rates stable.

UnityC#Procedural Generation

Type: VR Visualization

Hotel Room Visualization VR

Interactive VR walkthrough for architectural visualization.

UnityVR

Experience

Jun 2023 – Present

Senior Unity Developer

IDRAK AI

Developing enterprise VR training simulations for aviation and warehouse industries. Implemented multiplayer collaboration systems and optimized VR performance achieving 90 FPS on Quest 2.

Apr 2023 – Jun 2023

Junior Unity Developer

AR IT ARK France

Built WebXR gallery templates and implemented ARCore marker tracking with improved asset loading performance.

May 2022 – Dec 2022

Unity Developer

Freelance

Developed and published multiple hyper-casual mobile games with Unity Ads monetization and multiplayer features.

Technical skills

Game Engines

  • Unity
  • Construct 3

Programming

  • C#
  • C++

AR / VR Technologies

  • Oculus SDK
  • AR Foundation
  • OpenXR
  • WebXR
  • SteamVR
  • ARCore

Multiplayer

  • Photon PUN 2
  • Unity Netcode
  • Unity Relay

Optimization

  • GPU Instancing
  • Addressables
  • Asset Bundles
  • Memory Profiling

Tools

  • Git
  • Jira
  • Blender
  • FMOD

About

Muhammad Mustakeem, Unity VR developer

I'm a Unity developer with 4+ years of experience, currently a Senior Unity Developer at IDRAK AI building enterprise VR training simulations for aviation and warehouse operations. I work with Meta Quest, OpenXR, the Oculus SDK and the XR Interaction Toolkit, plus multiplayer with Photon PUN 2 and Unity Netcode. Before moving into XR, I built and published hyper-casual mobile games with Unity Ads.

Client reviews

5.0

“Muhammad M delivered exceptional work with top-tier professionalism in Game Development. His quick responsiveness made collaborating a breeze. Highly recommend!”

gforgame

Hong KongFiverr review

4.7

“Muhammad has been excellent, very supportive and patient in understanding the requirements. He delivered the project on time with all the necessary changes. Very professional at his work and skill. I would recommend working with him and will consider him for future projects.”

akshata12310439

IrelandFiverr review

5.0

“He is a very cooperative developer and one I look forward to continue to work with. He really cares about his clients.”

maxipad09

United StatesFiverr review

5.0

“Muhammad continues to work on a VR project I wanted by adding functions, and so far it has been a great experience. He is always willing to discuss how to make the app more interesting and efficient.”

frugalprof

United StatesFiverr review

5.0

“Muhammad M exceeded my expectations in game development with his bug-free, professional work. His attention to detail and quick responsiveness made the collaboration seamless. He went above and beyond in delivery time.”

faustobase

ItalyFiverr review

5.0

“It was great working with Muhammad. His professionalism and expertise were top-notch. I will always recommend him for VR/AR/MR projects.”

akinloluwab

NigeriaFiverr review

5.0

“Muhammad is helping me with a very specific project and I am very happy with my GDD document. Now we move forward with milestones and tasks to complete my metaverse. So far I am very happy and look forward to seeing a prototype.”

zurich23

United StatesFiverr review

5.0

“Great work! Professional, very kind person, great understanding and very hard working. Will definitely continue working with him on further basis. Strongly recommend.”

denizbylaced

BulgariaFiverr review

Have a VR project like these?

Tell me what you want to build and I'll reply with questions, a technical approach and a quote.

Email: muhammadmustakeem046@gmail.com

Elsewhere

Discuss your VR project