Interaction systems
Grabbing, distance grab and physics-based manipulation of objects, built on the XR Interaction Toolkit.
Service
I build standalone Meta Quest apps in Unity with OpenXR, the Oculus SDK and the XR Interaction Toolkit — fully immersive VR or mixed reality with passthrough: interactive tools, training apps and walkthroughs of real spaces that run on the headset without a PC.
Product teams, agencies and companies that need a standalone app for Meta Quest — training, visualization, product demos or interactive tools — and teams moving an existing PC VR project onto Quest.
Grabbing, distance grab and physics-based manipulation of objects, built on the XR Interaction Toolkit.
Recognising and validating hand gestures, as in the aircraft marshalling trainer.
Menus, categories and assembly tools placed in 3D space instead of flat screens.
Layouts and progress that persist between sessions on the headset.
Architectural models brought into Unity and made explorable at real scale on Quest.
OpenXR keeps apps portable to PC VR, and WebXR covers browser-based experiences.
Quest headsets can show the real room through their passthrough cameras and place virtual content inside it. Mixed reality suits apps that need the real environment — previewing furniture or interiors in an actual room, guidance next to real equipment, or training that mixes physical and virtual objects.
Meta's mixed reality features include passthrough, scene understanding of walls and furniture, and spatial anchors that keep content in place between sessions. Tell me which of these your app needs, and I'll confirm the approach and the Quest models it requires during scoping.
VR application
Users organize clothing in a virtual wardrobe with grab-and-place hand interactions. I implemented the physics-based grab system, the categorization and outfit-assembly UI in 3D, and persistence between sessions.
VR framework
A reusable VR interaction framework supporting grabbing, distance grab, object interaction and physics-based manipulation.
VR visualization
A Meta Quest VR walkthrough of a home interior, built from a Revit architectural model.
VR visualization
A Meta Quest VR walkthrough of an office and lab building with interactive display models.
My delivered projects run standalone on Oculus Quest 2. Building on OpenXR keeps an app portable to other OpenXR headsets, including PC VR.
I've used both. OpenXR keeps the app portable across headsets; the Oculus SDK is useful when you need a Quest-specific feature. We choose based on where the app has to run.
Yes. I've brought Revit architectural models into Unity and set them up to run on Oculus Quest 2 so people can explore a space at real scale.
Yes, with Photon PUN 2 or Unity Netcode and Relay.
Tell me what the app should do and who will use it. I'll reply with questions, an approach and a quote.